![]() ![]() I tried to figure out which version introduced low fps and stuttering and it seems to be something between D9VK-0.30(Froglet) and D9VK-0.40(Croakacola). ![]() ![]() game causes significantly bigger PCIe Bandwidth Utilization (70%, while in regular wine it is 10%-20%).of 30% and max of 70% while having same/more fps most of the time It is so big, that not only game, but the whole desktop has stutters. (with vsync on it seems to be 100% even in menu). game causes constant 99-100% gpu usage, even if scene is simple. ![]() This can be heavily reduced by setting maxFrameLatency=1, but it does not fix it completely.Īnother thing I noticed is that comparing to Wine D3D implementation: I recorded it on minimal settings to reduce file size, and without using DXVK, as was recommended in post linked by but if I launch this same slice with default DXVK settings, it has heavy framegraph spikes. ![]()
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